Christian Mills
Blog
Tutorials
Notes
About
Procedural Generation
My notes from resources on procedural generation.
Published
December 9, 2021
Modified
March 18, 2025
Order By
Default
Title
Date - Oldest
Date - Newest
Notes on
Procedural Map Generation Techniques
In this talk, Herbert Wolverson explores various procedural map generation algorithms, demonstrating their implementation and applications in game development, particularly roguelikes.
Dec 9, 2021
9 min
Notes on
Procedural World Generation of Ubisoft’s Far Cry 5
In this presentation from 2018, Etienne Carrier details the procedural pipeline developed for Far Cry 5 using Houdini and Houdini Engine, focusing on its objectives, tools, user workflow, underlying mechanics, and lessons learned during development.
Dec 9, 2021
14 min
Notes on
The Next Leap: How A.I. will change the 3D industry
In this talk at Blender Conference 2018, Andrew Price explores the potential impact of AI and automation on the 3D industry.
Dec 9, 2021
14 min
Notes on Dungeon Generation via WaveFunctionCollapse
My notes from Brian Bucklew’s talk on procedurally generating dungeon levels using the WaveFunctionCollapse algorithm.
Dec 28, 2021
4 min
Notes on WaveFunctionCollapse for 3D
My notes from Martin Donald’s video on using the WaveFunctionCollapse algorithm for 3D modules.
Dec 28, 2021
8 min
Notes on Practical Procedural Generation
My notes from Kate Compton’s talk on practical techniques for procedural generation.
Dec 29, 2021
7 min
No matching items