December 9, 2021
My notes from Andrew Price’s talk at Blender Conference 2018 on how A.I. will change the 3D industry.
My notes on Herbert Wolverson’s talk on procedural map generation techniques from the 2020 virtual Roguelike Celebration.
My notes from Etienne Carrier’s overview of the procedural tools developed to create Far Cry 5.
My notes from Brian Bucklew’s talk on procedurally generating dungeon levels using the WaveFunctionCollapse algorithm.
My notes from Martin Donald’s video on using the WaveFunctionCollapse algorithm for 3D modules.
My notes from Kate Compton’s talk on practical techniques for procedural generation.