Christian Mills
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Game Development
My notes from resources on game development.
Published
December 9, 2021
Modified
March 18, 2025
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Notes on
Machine Learning and Level Generation
In this presentation from 2017, Ben Berman explores the use of machine learning for generating game content, focusing on techniques that produce results that appear handcrafted rather than procedurally generated.
Dec 9, 2021
10 min
Notes on
Procedural Map Generation Techniques
In this talk, Herbert Wolverson explores various procedural map generation algorithms, demonstrating their implementation and applications in game development, particularly roguelikes.
Dec 9, 2021
9 min
Notes on
Procedural World Generation of Ubisoft’s Far Cry 5
In this presentation from 2018, Etienne Carrier details the procedural pipeline developed for Far Cry 5 using Houdini and Houdini Engine, focusing on its objectives, tools, user workflow, underlying mechanics, and lessons learned during development.
Dec 9, 2021
14 min
Notes on
How to Teach 5 Semesters of Game Design in 1 Class
My notes from Jason Wiser’s talk on how he teaches a class that covers 5 semesters worth of game design in a single semester.
Dec 29, 2021
9 min
Notes on 1D Nonlinear Transformations for Games
My notes from Squirrel Eiserloh’s presentation on 1D nonlinear transformations for game development.
Dec 29, 2021
5 min
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