December 9, 2021
My notes from Ben Berman’s 2017 talk on machine learning and level generation.
My notes on Herbert Wolverson’s talk on procedural map generation techniques from the 2020 virtual Roguelike Celebration.
My notes from Etienne Carrier’s overview of the procedural tools developed to create Far Cry 5.
My notes from Squirrel Eiserloh’s presentation on 1D nonlinear transformations for game development.
My notes from Jason Wiser’s talk on how he teaches a class that covers 5 semesters worth of game design in a single semester.