Daily Recap
recap
A summary of what I worked on today.
Targeted In-Game Style Transfer
I spent some time testing out a method for stylizing only specific GameObjects in Unity. My approach was to use a second camera along with layers and culling masks. It actually worked pretty well, with no real performance cost. One concern I have with my current approach is that it assumes the outline of the targeted GameObjects will be the same in the stylized output. This might not always be the case.