Daily Recap

recap
A summary of what I worked on today.
Published

April 29, 2021

Targeted In-Game Style Transfer

I spent some time testing out a method for stylizing only specific GameObjects in Unity. My approach was to use a second camera along with layers and culling masks. It actually worked pretty well, with no real performance cost. One concern I have with my current approach is that it assumes the outline of the targeted GameObjects will be the same in the stylized output. This might not always be the case.

targeted_stylization