Barracuda PoseNet Tutorial Pt. 7 (Outdated)

This post covers how to use a webcam feed as input for the PoseNet model.

Christian Mills


November 15, 2020

Version 2: Part 1

Last Updated: Dec 1, 2020

Previous: Part 6


It’s time to see how our model performs with a webcam. Prerecorded videos are great for testing, but most real-world applications will likely use a live video feed. We’ll set up our video feed for a front-facing camera that mirrors the user.

Modify PoseNet Script

We can add the option to use a webcam feed by making some modifications to the PoseNet script.

Create useWebcam Variable

Open the PoseNet script and create a new public bool variable. Name the variable useWebcam and set the default value to false. This will create a checkbox in the Inspector tab that we can use to enable and disable the webcam.

Create webcamTexture Variable

We’ll use a WebCamTexture variable to store the live video input from our webcam. Name the variable webcamTexture.

Set Up Webcam Feed

We’ll prepare the webcam feed at the top of the Start() method. You can find the completed code below.

Initialize the webcamTexture

First, initialize the webcamTexture. We’ll use the first video input device Unity finds. If you have more than one webcam attached, you’ll need to specify the device name.

Flip the VideoScreen

Next, we need to adjust the rotation and scale of the VideoScreen object. The webcam feed doesn’t mirror the user by default. For example, the user’s right arm appears on the left side of the screen. This can be disorienting when looking at the generated pose skeleton. We’ll flip the VideoScreen to compensate.

Start the Camera

We’ll use the webcamTexture.Play() method to start the camera.

Deactivate the Video Player

Finally, we’ll deactivate the Video Player as it’s not being used.

Completed Code

Get webcamTexture Data

We’ll use the Graphics.Blit() method to update the videoTexture with the data from webcamTexture. Add the following code at the top of the Update() method.

Flip Key Point Locations

Flipping the VideoScreen does not flip the videoTexture itself. Therefore, the output of the model will not be flipped either. We can fix this by mirroring the xPos values for the calculated key point locations.

Set Inspector Variable

Now we can enable and disable the webcam from the Inspector tab.

Note: Don’t toggle the useWebcam parameter during runtime with the code as it is.


We can now perform pose estimation using either prerecorded or live video feeds. We’ll further increase our flexibility for input sources in the next post by adding the ability to handle input with different aspect ratios.

GitHub Repository - Version 1

Next: Part 8