This post demonstrates how to create a Unity project to access the DLL as a plugin.
Oct 6, 2021
This post walks through the steps needed to create a Dynamic link library (DLL) in Visual Studio to perform inference with the pretrained deep learning model.
This post covers the prerequisite software, pretrained object detection models, and test videos used in the tutorial.
This post covers how to create pose skeletons and manipulate them using output from the model.
Jul 30, 2021
This post covers how to implement the post processing steps for multi-pose estimation.
This post covers how to implement the post processing steps for single pose estimation.
Jul 29, 2021
This post covers how to load, modify, and execute the PoseNet models.
Jul 28, 2021
This post covers how to implement the preprocessing steps for the PoseNet models.
Jul 27, 2021
This post covers how to set up a video player and webcam in Unity. We'll be using the video player to check the accuracy of the PoseNet model.
Jul 20, 2021
This tutorial series provides step-by-step instructions for how to perform human pose estimation in Unity with the Barracuda inference library.
Jul 6, 2021
This post demonstrates how to access the DLL as a plugin inside a Unity project.
This post covers the prerequisite software that need to be installed and how to convert a pretrained model from ONNX format to the OpenVINO Intermediate Representation format.
This post covers how to select which game objects get stylized in the Unity scene.
Jul 4, 2021
A summary of what I worked on today.
Apr 29, 2021